The update nobody asked for


Due to Flash Player being completely depreciated at the end of the year, I decided to recreate a previous Game Jam using Unity and WebGL. 

The original .swf was a cool 5mb and written using ActionScript 3.0. It was lightweight, resizable and embeddable into the web. All player inputs, collisions, object interactions, room changes and sounds were coded manually as Adobe Flash didn't offer these features natively. The game was in no way designed to be modular, just a quick experience created in 48 hours. 

This new version sticks closely to the original but was completely rewritten using C# to be modular if future developments were to happen. Creating new rooms, Enemy types, Spawning regions and interactable zones would take minutes rather than hours. I might work on this project in the future, creating a procedural generated level or I might not. 

To summarise: You'll now be able to play without a warning about Flash albeit with a larger download size.

Files

UnityWebGL.zip Play in browser
May 06, 2020

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